As with all good family vacations, there is always one point during the trip that a meltdown occurs. Sometimes its close to resembling a nuclear meltdown on the same scale as Chernobyl, other times its the milder version more akin to leftover candle wax dripping onto the patio table during a midsummer heatwave. In any case, you know the meltdown is as predictable during the trip as is a new ketchup stain on the already discolored minivan carpet. It's going to happen. Deal with it.
Our trip to Pennsylvania was relatively calm. In an odd sort of way, everyone -- including the grownups -- was on their best behavior. I attributed this to age -- for my husband and I this meant midlife was making us too old and too tired to even react to forces beyond our control. For my children, it meant they are reaching a new level of maturity where they actually feel some empathy for their aging parents. Somehow life felt more balanced than it has in years. Maybe I was just too zoned out to notice anything different.
The mini-meltdown of the trip occurred at the video arcade. Now I'm not sure if I've ever shared with you my feelings about video arcades. Simply put they drive me crazy. Insane. Bonkers. There's just something illogical about feeding ten dollar bills into a machine that spews out quarters so loudly you think you've hit it big in Vegas, only to find out that this massive pile of coins will produce about ten minutes of pleasure per kid if they happen to play the games they're somewhat good at. And then, when you go to play the games, these giant, flashing machines manage to eat a quarter or two here and there, which throws off the even distribution of coins per child making it entirely impossible to finish off the quarters. At least one child is left with the lone 25 cents -- which is absolutely worthless in the video arcade since everything takes 50 cents or more to play -- so you have to search your wallet to find a single to cash in in order to get more change to feed the beast.
Despite my obvious disdain for these dens of virtual worship, this particular arcade visit began with civility. Most of the games worked, which in itself was pretty impressive. I recognized many of the titles, and there were only two that depicted any realistic blood-shedding violence. The real trouble began when an older man offered us his leftover receipt for 201 points.
"Thanks so much," I said to this kind stranger.
"Yea, I played to get all these points 'cause I thought they'd at least have some candy. But I got to the counter and all they got is that crap for little kids."
I forced a smile and quickly shuffled my son to the other side of the Arctic racer game.
A short time later a boy, I'm guessing in his teens, offered me his receipt for an additional 98 points.
"You can get some really great stuff with these," he said, his eyes opening wide. "My grandmother finally saved up enough to get that microwave she wanted."
After fifteen minutes of play and several failed attempts to hook a marlin during a virtual fishing trip, it was time to visit "the counter". "The counter," as any doomed parent knows, is where you redeem your points for prizes. No, I'm not talking about the fabulous microwave that teen-boy's grandma snagged nor am I refering to the shiny brand-new bicycle displayed against the back wall. The prizes we're lucky enough to rack in the points for were the tiny troll dolls, plastic frogs, slimy centipedes, and toy fish lined up in the front glass cabinet, redeemable for 1, 5, 10 or 30 points each. I tried to tell my kids it's the same stuff I can order on line from Oriental Trading for a lot less than the ten bucks we just wasted away on video games, but they don't listen to me. They covet these plastic treasures as if they're today's top find on ebay.
My nine-year-old daughter gleefully picked out her prizes; however, my six-year old was tired, overwhelmed, and having a tough time choosing between blue frogs and yellow frogs. The trolls just weren't trollish enough for his liking. The toy fish just didn't do it for him. He grew impatient. He didn't want any of what was laid out like treasures before him. He curled his lower lip and he firmly took his stand. Despite my pleas, he refused to choose a toy. His sister tried to help, but to no avail. There was no way he was going to choose anything in this collection.
And that is when my meltdown began.
Claustrophobia gripped me as more people gathered at "the counter" eager to cash in their points for plastic. Minutes later, our dilemma remained unchanged. We had so many points and so few prizes.
I finally took matters into my own hands. At a feverish pitch, I started choosing frogs for him like they were going out of style. We filled a bag with every frog, troll, centipede and fish available, in every color on display. The clerk was excitedly calculating our point balance. Our decision-making slowed down. She looked anxious.
"You've got 52 points left. What do you want to do?"
I knew what I wanted to do. I wanted to leave the bag on the counter and get my family out of there. I wanted to vow never to step foot into a video arcade again. I wanted to write an article for the New York Times about the evils of video games. But instead I took the receipt with the 52 point balance, and on the way out handed it to a young mother just coming through the door with her family.
"Here," I said, already feeling ten times lighter given my pending generosity . "There's no candy, but if you play your quarters right they've got some great microwaves in the back."